Not a member yet? Why not Sign up today
Create an account  

17th Shock Trooper Battalion Charter

 


ARTICLE 1: PURPOSE
The purpose of this Unit Charter is to provide a condensed and understood compilation of regulations and beliefs that this unit adheres to for reference of general members and staff alike. The charter is not intended to be unalterable and finite, but as adaptable and evolving to match the memberbase in which it was created to protect.

BACK TO TOP

ARTICLE 2: TRUTHS

In the world of Special Operations there are five truths written that are accepted as the official "un-official" guidelines for daily and long term application of special forces units, their training and their leadership.  These truths, and how they are applied here in the 17th, are as follows:

  1. Humans are more important than hardware.
    • Within ArmA, there are a plethora of mods that can change the way the game plays, not only for yourself but also for other players inside of the common multiplayer format.  These mods can employ fancy gadgets and super-weapons, however these mods can never fill the gap created by players who, through lack of training and understanding, are ignorant of how to properly use them and when to properly deploy them.  Nothing will work better and provide more entertainment in multiplayer ArmA than properly educated players working as a team.
  2. Quality is better than quantity.
    • The 17th ODST Battalion emulates the actions of a special warfare unit.  By design, the intent of Recruitment & Retention is to maintain a small, cohesive player base that through proper instruction and leadership will accurately reflect the "force multiplayer" nature of the unit in lore.  This can not be achieved by mass recruitment and acceptance of all applicants.
  3. Special Operations Forces cannot be mass produced.
    • The 17th ODST Battalion understands that the majority of experience users gain in the Mil-sim community comes from larger structured Army, Marine and Air Force units from around the world.  With these units there is usually an accepted standard for player orientation (aka "Basic Training) that involves weapon qualifications and general instruction.  Here we try to acknowledge the experience of incoming members and eliminate most fluff to focus on indoctrination into smaller, specialized unit tactics many not be used to via weekly training both on an individual and a team based level.  The overall goal of these ongoing training is to hopefully grow players that are comfortable in the game type but are also able to adapt to a multitude of varying situations.
  4. Competent Special Operations Forces cannot be created overnight.
    • Just as real-world counterparts take years to become readily available and competent operators, we here at the 17th do not expect everyone to be an expert when they first walk in the door.  As stated in truth #3, we employ various trainings both on individual and team levels weekly and throughout the year to leverage our own experiences to grow and expand for an ever-changing battlefield, and we acknowledge that that growth cannot come in a day or a week.  It will however, come with time and dedication.
  5. Most special operations require non-SOF assistance.
    • In practice it may seem that as a special operations unit we collectively can achieve anything without addtional help.  In application though, the truth is that we never have been nor will we ever be able to complete our objectives to the best of our ability without joint help from our supporting aviators, ground forces and operational assets.  It is, with them that we may achieve our yearned "total victories".


BACK TO TOP

ARTICLE 3: RECRUITMENT

3.1: OVERVIEW

Potential cadets proceed through a structured indoctrination program in order to become proper ODST's with the 17th Shock Trooper Battalion (Orbital). Upon successful entry of candidacy, potential ODST's will enter into a training platoon where they will receive a new cadet handbook and receive instruction on enhanced combat techniques from our training cadre. This program ensures that cadets that are successful enough to earn the badge of "Helljumper" have the necessary knowledge and skills to participate without any basic revision or review.

3.2: APPLICATION PROCESS

New cadets must submit an application of admission to the unit via the forums. As a civilian, this can be done by reviewing the information HERE. After an application is properly submitted, the following occurs:

  1. Application is received and automatic response with basic information is given by our AI (known as WISP).
  2. Application is received by a member of Personnel Command (PERSCOM).
  3. Application is reviewed within 24 hours by members of PERSCOM. Any revisions or elaborations are requested at this time.
  4. Application is accepted or denied. If accepted, cadet is instructed to seek out a recruiter on our TeamSpeak to be assigned as a "Cadet" with proper tag clearance as well as forum permissions updated. If denied, a response will be provided by a member of PERSCOM along with the reasoning why.
  5. If accepted, cadet will then review their new cadet packet and seek out scheduling for Phase 1 training.

3.3: TRAINING

The training program for ODST candidates consists of two parts: Phase 1 (Induction) and Phase 2 (Hands-On).

    PHASE 1
  • Phase 1 training will be conducted by a member of PERSCOM and will cover the New Candidate Handbook, all module expansions utilized by the unit, ensuring candidates can successfully connect to the servers without issue and culminating with the issuing if the prescribed candidate training load-out for Phase 2.
    PHASE 2
  • Phase 2 training is conducted by the cadre of Department of Documentation & Training (DDT). Candidates that enter into Phase 2 training enter into instructions on close order drills, close combat techniques, radio protocol & etiquette, formations, drop procedure and much more.

All candidates must complete Phase 1 training within 1 month of acceptance of their application. Failure to do so will result in an entry-level separation from the unit.

All candidates that proceed to Phase 2 have three cycles to complete the second phase of training. Failure to do so will result in an entry-level separation from the unit.

Any candidate that has completed Phase 1, but has yet to complete Phase 2, will be able to attend any Home-Rotation Training (FTX), Section Training, Patrol Operations and Game Nights (Ex: Friday Night Fights), but will not be able to attend Official Campaign Operations.

BACK TO TOP

ARTICLE 4: ASSIGNMENT & TRANSFERS

4.1: OVERVIEW

In the 17th Shock Trooper Battalion, all assigned members are assigned in the Order of Battle. Getting assignment however is the responsibility of the trooper to monitor and "billet in" to any openings within squads that best suit their availability.

4.2: INITIAL ASSIGNMENT

Upon successful completion of Phase 2 training and earning the title of "ODST", troopers are directed to check into their platoon of preference and see what open billets are available in each squad. Once a preferred billet has been located, a trooper is directed to reply to that platoon's "CHECK IN" thread and reply with the following format:

  • RANK F.LASTNAME requesting BILLET

Once requested, a member of that platoon's command structure will officially place you. However, if a trooper finds that their are no current billets available they will remain on standby as ready reserve until a billet opens up.

4.3: TRANSFERS

Transfers can be requested by any standing member and can be for a variety of reasons. These reasons may include:

  • Billet Transfers
  • Inter-Squad Transfers
  • Transfers to/from Naval Special Operations

4.3a: Billet & Inter-Squad Transfers

All personnel requesting a change of billet inside of their own squad should do so with their immediate supervisor. Any requests of transfers to other squads/platoons will follow the following format:

  • Check availability of platoon/billet to transfer to
  • Create reply to the appropriate "PLATOON TRANSFER" thread
  • Reply with format: RANK F.LASTNAME requesting transfer from CURRENT BILLET to NEW BILLET

4.3b: Transfers to/from Naval Special Operations

All transfers to/from the Naval Special Operations Squadron will require the permission of the personnel's current platoon staff as well as the current head of aviation to ensure that there are adequate spaces and resources to facilitate the transfer.

BACK TO TOP

ARTICLE 5: ATTENDANCE & MULTI-UNIT MEMBERSHIPS

5.1: Overview

Whereas many units and communities will maintain a strict "no-dual clanning" policy, it is the belief of the 17th Shock Trooper Battalion that we cannot dictate where or with whom a player chooses to play. We can, and do, however impose an attendance policy to ensure that members here have an ample amount of individuals to play with at any given time.

5.2: Definitions

  • Unit / Clan: A gaming organisation that participates in regular Arma 3 events as their primary focus. A unit that plays total conversion mods, such as Breaking Point or Arma 3 Life, does not fall under this category.
  • Multi-Clanning: The act of participating as a member of the 17th Shock Trooper Battalion and any other ArmA 3 gaming unit.

5.3: Attendance Policy

The 17th Shock Trooper Battalion maintains a 60% attendance policy for all official Operations, Home Rotations and unit training events. Abiding by this policy ensures all personnel the ability to stay up to date on current events as well as enjoy quality play without going solo. We at the 17th Shock Trooper Battalion also understand that real life gets in the way sometimes and we will always state that the real world > virtual world.

5.4: Multi-Unit Membership Policy

As stated in the overview, the 17th Shock Trooper Battalion upholds an open policy regarding multi-unit memberships. Participation in multiple units is accepted so long as it doesn't interfere or degrade a members attendance based on the aforementioned Attendance Policy. Should a member in good standing begin suffering poor attendance as a result of "multi-clanning" they will be first asked to submit an LOA in order to determine which location they wish to be more active in and, if necessary, ask to begin a formal separation process.

5.5: Conclusion

In short, members should make every attempt to participate in all events or training so long as their participation and attendance are not affected.

BACK TO TOP

ARTICLE 6: DISCHARGES

6.1: Overview

This section covers the multiple types of discharge or "separation" possible from the 17th Shock Trooper Battalion as well as procedures for re-enlistment.

6.2: Discharge Types

  • Retirement
    • When a trooper or aviator requests retirement, they are effectively stating that their milsim career in Operation Trebuchet is over.  Should they change their mind in the future and wish to re-activate here or join another Operation Trebuchet unit, ideally the individual should notify a member of command here of their decision to do so.  This way, their discharge can be re-classified as an honorable discharge.  Failure to notify will simply result in their discharge being re-classified as General.
    • In order to qualify for retirement, an individual must meet the following guidelines:
      • Must have attained the grade of E-6 or higher (Staff Sergeant / Petty Officer 1st Class).
      • Must have a total of six months time in service without any punitive actions taken against him/her, or
      • Must have a total of 1 year time in service with no more than 1 punitive action taken against him/her.
  • Honorable Discharge
    • In order to qualify for an Honorable Discharge an individual must meet the following:
      • Must have completed at least three months time in service.
      • Must not have any punitive actions against them.
  • General Discharge
    • A General Discharge is the catch all non-punitive discharge method.  In order to qualify an individual must:
      • Not have any punitive actions taken against them
      • Have completed at least the initial indoctrination training (ODSTTP / Aviation Orientation)
  • Bad Conduct Discharge
    • A Bad Conduct Discharge is issued automatically when an individual has had multiple violations of the Code of Conduct cited without any attempt of correction. If issued a Bad Conduct an individual is subject to the following:
      • Removal of rank and all privileges that go with.
      • Immediate removal from the unit
      • Minimum 30 day ban from all 17th ODST services (Website / Teamspeak / Public & Operational Servers).
    • Individuals issued a Bad Conduct may file an appeal within the first 30 days after being issued the discharge.
  • Dishonorable Discharge
    • A Dishonorable Discharge is the worst possible scenario for an individual. It is issued automatically for severe cases of violations of the Code of Conduct. If issued a Dishonorable Discharge an individual is subject to the following:
      • Removal of rank and all privileges that go with.
      • Immediate removal from the unit
      • Permanent ban from all 17th ODST services (Website / Teamspeak / Public & Operational Servers).
      • Notice of violation issued to cooperating Operation Tebuchet units.
    • Individuals issued a Dishonorable Discharge may file appeal after 30 days of being issued the discharge.

6.3: Re-Enlistment Policy

Individuals who's Retirement request was accepted, or issued an Honorable or General discharge are able to re-enlist in the 17th after a period of 30 Days has passed. This time period may be waved by command staff. If an individual's re-enlistment is accepted, they are subject to the following:

  • Retired: Retirees may re-activate at the rank in which they retired or lower as available within the unit.
  • Honorable / General Discharges: Regular discharges may re-enlist at a rank no higher than grade E-3 (Lance Corporal / Hospitalman). Re-enlistees are also subject to re-take indoctrination courses should the training materials have changed significantly since the time of the initial discharge.
  • Bad Conduct / Dishonorable Discharges: Punitive discharges may re-enlist should their discharge appeal be accepted and their discharge overturned at E-1 (Private / Hospitalman Recruit) and will be subject to re-take initial entry training programs.
BACK TO TOP

ARTICLE 7: TRAINING & OFFICIAL OPERATIONS

7.1: Overview

It is the goal of the 17th Shock Trooper Battalion to be the most professional, yet fun, OperationTrebuchet MilSim unit in North America. To get to that end, the 17th regularly runs training scenarios at various levels that players are able, or expected to attend. This section outlines those training scenarios and the necessary requirements for them.

7.2: Scheduled Training

Each individual squad is tasked with holding a regular training session once per week and the date/time chosen is at the discretion of that squad's leader. The purpose of the training sessions is to go over any new training or SOP material as well as to go over and correct any problems that arose during the previous week's operation.

Regularly scheduled training should be longer than 1 hour in duration, but not more than 2 hours in duration. While members may voluntarily stay longer than the training time, no member will have to stay longer than 2 hours.

Each scheduled training session should generate a training report by the squad or platoon leadership conducting the session.

7.3: Patrols

Occasionally during the course of an official campaign, patrols are introduced and assigned as alternatives to scheduled training that particular week. These patrols are considered part of the official campaign and can include missions ranging from: Hearts & Minds, IED Clearing, Escort/Retrieval, Reconnaissance, etc. Patrols are assigned when available at the platoon level and then assigned down to a squad that is available at that time-frame.

Patrols should last between 30 minutes to 1 hour, but no longer than 1 hour. Completed patrols should generate a patrol report

7.4: Official Operations

All official campaign operations conducted by the 17th Shock Trooper Battalion are mandatory for all members. Any member that is unable to attend must let their immediate supervisor know at least 1 hour before hand.

Currently, all operations conducted by the 17th are held on Saturday evenings at 2000hrs CST (0200hrs GMT).

It is expected that all members are able to be on TeamSpeak in their respective channels 15-20 minutes prior to the onset of the operation. It is also expected that prior to commencement of the operation, all members will have had their appropriate gear and armament pre-sorted as to allow a quick summation of instruction at the onset of the operation.

7.5: Home Rotations

Home rotation cycles, also known as FTX cycles, are conducted at the conclusion of an official campaign. This time is used as a whole by the unit to conduct any large scale training that is deemed necessary as well as make any major changes to the official modpack or SOP's. Home Rotation cycles follow the same jurisdiction as Official Operations and are mandatory for all members. As such, any member that is unable to attend must let their immediate supervisor know at least 1 hour before the scheduled training/event launch.

7.6: Reports

Reports are utilized to maintain accurate records of attendance, completed training and scenario flow in campaign operations.

7.6a: Training Reports

All squad/platoon/unit training that is conducted, regardless of scheduling, requires a submission of a report by either the ranking NCO/OIC or approved instructor.

Submission of a Training Report is to be done to the "After Action Report" sub-forum with the appropriate post tag. Alternatively, it can be submitted in a form by clicking HERE

7.6B: Patrol Reports

All patrols conducted must generate a Patrol Report. It is the responsibility of the most senior ranking member of the patrol. Due to the fact that patrols are carried out during official Campaign operations, it is very important that any intelligence gathered be relayed to Command Staff.

Patrols reports must be posted in the designated forums for the current Operation. It can also be submitted by clicking HERE

7.6c: After Action Reports

During official campaigns, After Action Reports are the bread and butter reviews for how well a group or unit conducts themselves. It is a self-evaluation on what can and can't be improved upon as well as written evidence of attendance and individual performance (for those earning commendations).

After Action Reports are to be generated by each platoon staff at the culmination of an official operation and submitted to the "After Action Report" sub-forum with the appropriate post tag. It can also be submitted via form HERE

BACK TO TOP


ARTICLE 8: GAME SERVERS & TEAMSPEAK

8.1: OVERVIEW

Game server administration is a serious responsibility. Incorrect action when using the administrator privilege can result in catastrophic consequences.

8.2: ADMINISTRATION SENIORITY

Command staff and OpCom personnel have overriding seniority regarding server administration. It is requested that if you are logged in as admin and either party requests you to log out, to do so regardless of your ranking. After Staff, standard ranking structure for admin is appropriate.

8.3: SERVER ADMINISTRATION REQUIREMENT

Any member who is an NCO may log in as admin to start a mission for their individual training if needed.

8.4: TEAMSPEAK RULES FOR MEMBERS & GUESTS

Members and guests will be courteous and respectful to others. Excessive profanities, slurs, and derogatory statements or abuse will not be tolerated.

When entering and leaving a channel while not in game, it isn't necessary but encouraged to let people know who you are when you enter, and let them know when you take off. Doing this prevents awkward moments of questioning "Who's here" or accidentally continuing conversation to people that aren't there.

A channel with an ORANGE LIGHT on means that there is currently a meeting or discussion underway. Please send a poke or text asking if it is okay to enter the channel.

While the 17th Shock Trooper Battalion is a relaxed milsim unit, it does still retain some courtesies for Officers and Senior Enlisted Personnel in the events that an announcement needs to be made. Should an Officer enter a unit channel, the individual with the most seniority will call either "Officer / Attention on deck!". At that time, the other unit members in the channel should cease chatter immediately. This will allow the officer to pass on any important information that needs to be passed without obstruction or delay. After the officer has passed on the information, or there is nothing to report, that officer will announce "Carry on!" and all chatter may proceed as normal. When a Senior NCO enters a channel (Gunnery Sergeant and Above), the individual in the room with the most seniority (not an officer or rank higher than the entering NCO), will greet that individual using their full rank: "Good morning/afternoon/evening FULL RANK - Lastname". Upon being greeted, the Senior NCO will relay information as necessary or will announce "As you were!".

When you play on other-games and servers and you bear the [17th] teamspeak tag behind your name, your actions reflect not only upon yourself but also your fellow teammates and the unit as a whole. You are expected to conduct yourself in the same manner in which you would here.

When it is game-time and you are in an event for the 17th (training, drills, operation), it is expected to "start your roleplay". What this means is you are no longer at your home on the computer. Instead you are 500 years in the future and an ODST. Perceiving the gameplay this way allows a greater depth of story and increases the allure, especially for those who are recording video at the time for personal or publication use later on. Should you need to leave, just substitute what's happening in the real world for something in-game. For example, if you need to use the bathroom you could say "I need to find a bush." or if someone is calling you on the phone you can say "I'm getting a message from command.". Anything that doesn't detract from the gameplay of others is encouraged. Accidents will happen, so don't feel like you'll get chewed out for forgetting.

As part of the roleplay, this is where the chain of command really shines. Orders are given, questions are asked up and down the chain and fun (and hopefully lots of explosions) are to be had. Remember to follow the CoC and report to your necessary supervisor.

While in game, the idea of "combat communication" is in effect. This falls directly in line with the immersion principal. Try to minimize or eliminate if possible chatter that doesn't involve the gameplay unless absolutely necessary. When you're in a firefight, nobody is really concerned about your "frames" or how awesome your keyboard is.

In short, be professional while in game. Cheating, ghosting, exploting and other improper actions will not be tolerated.

8.5: Staff & Office Channels

Staff & Office Channels are to be utilized by headquarters personnel for matters pertaining to the day-to-day operation of the unit. It is requested that before entering a channel occupied by headquarters staff that a poke or text is sent to make sure it is acceptable to enter that staff office. Doing so prevents interruption of audio / video recording, map design or campaign planning. It is also generally courteous to do so. If a response from the staff deems it an inappropriate time to enter, an individual will wait in an appropriate holding area such as the mess hall or waiting room.

BACK TO TOP


ARTICLE 9: LEAVE OF ABSENCE

9.1: OVERVIEW

We understand that at times real life gets in the way of play and being able to break away is important to keep from burning out. The following should help when needing to deal with the real world

9.2: TEMPORARY PASSES

As a member if you will be unable to make a mandatory training event or weekly operation, you only need to let your immediate supervisor no later than 1 hour before the scheduled start time. Failure to do so will result in you being marked as absent for that event.

9.3: LEAVE OF ABSENCE

As a member, should you need to take a span of time off that is shorter than two-weeks in duration should submit a leave request in the Leave of Absence forum. Proper formatting can be found HERE.

9.4: EXTENDED LEAVE OF ABSENCE

Any personnel that will knowingly be taking, or needing to take leave of the unit for a duration lasting longer than two weeks should submit a leave request in the Leave of Absence forum. Proper formatting can be found HERE.

BACK TO TOP


ARTICLE 10: COMPLAINTS

10.1: OVERVIEW

Any incident involving a 17th Shoock Trooper Battalion member that violates unit policies or procedures may be reported to the Command Staff at any time by ANYONE. Anyone who feels that a member has violated a policy or procedure of this Unit may report the incident. No excuses shall be made or cover created for members of this unit if they have in fact committed violations of our policies and procedures. If there is sufficient evidence that the incident did occur and it is in violation, the Command Staff will dispense disciplinary action as appropriate. Any baseless or frivolous complaints will also be dealt with appropriately.

10.2: SELF-RESOLUTION

Anyone who has a personal issue with a member of the 17th is encouraged to attempt to speak with the member first about the issue. Should that fail, utilizing the Chain of Command is the next option that should be pursued. If the complainant is a guest the issue can be reported directly to Command Staff. If there is a perceived or clear violation of the policies or procedures of this unit you may just report the incident. Complaints should be passed through chain of command, simple case of sending a forum PM to Squad Lead/Platoon Staff/Company HQ.

10.3: REPORTING PROCEDURE

In all of these methods the following standard information will be collected:

  • Date and Time of incident
  • Where the incident occurred (public or private game server, TeamSpeak, etc.)
  • Details of the incident
  • Means to contact complainant if we have questions or need clarification on the incident
  • A list of anyone present during the incident

Forum Private Message - All complaints are to be made via private message on our forums to the most appropriate person within your chain of command. This is so that a paper trail of all complaints can be made and proven.

Once a complaint has been submitted, the accused will be contacted. The accused will also be contacted following the conclusion of any investigations that took place. The exact findings and results will be shared with the persons involved but may or may not be published depending on whether it is deemed in the 'Public Interest'.

10.4: SUMMARY

Please remember that if your Chain of Command is not aware of an issue, we cannot do anything about it. It is imperative that any issues you have go directly to your superior to ensure your complaint gets addressed properly in a timely fashion. Remember that the name of the accused will not be disclosed unless it is absolutely vital to the investigation. It is the responsibility of every member of this unit to not only behave and follow the policies and procedures we have established but to also attempt to correct deficiencies on the spot and, failing that, to report the incidents so that they may be handled appropriately.

The overall goal here is to provide a fun and entertaining simulation of futuristic military warfare, but, we will not allow unprofessional behavior or actions that bring disgrace or dishonor to the 17th or its members.

If after 7 days the issue that has been passed up hasn’t either been dealt with or hasn’t been addressed at all, you have the right to go up the chain of command, to the next rank.

BACK TO TOP

ARTICLE 11: DISCIPLINARY ACTION

11.1: LEVELS OF ACTION

  • Minor Infraction: Disciplinary Warning from Squad/Platoon/Company leadership that stays on a member's profile up to 6 months.
  • Secondary Minor Infraction: Disciplinary Warning from Squad/Platoon/Company leadership that stays on a member's profile up to 6 months. Is also subject to Non-Punitive Disciplinary Action per the UNSC Uniform Code of Military Justice, Section 815, Article 15.
  • Repeated Minor Infractions / Major Infraction: Disciplinary Warning from Squad/Platoon/Company leadership that stays on a member's profile up to 6 months. Also subject to Punitive Disciplinary Action per the UNSC Uniform Code of Military Justice, Section 877, Articles 77-134.
  • Second Major Violation / Instant Discharge Offense: Expulsion

11.2: NON-PUNITIVE DISCIPLINARY ACTION

Pursuant to the UNSC Uniform Code of Military Justice, Section 815, Article 15, a member may be imposed a non-punitive disciplinary action (also known as "NJP" or "Non-Judicial Punishment) depending on the severity or occurrence of the infraction.

Some examples of a non-punitive action include:

  • Denial of Promotion during review period
  • Reduction in Promotion Points
  • Temporary suspension of privileges (Website, TeamSpeak, GameServer, etc).

Some examples of infractions that could lead to a non-punitive disciplinary action include:

  • Inappropriate Banter
  • Inappropriate TeamSpeak Avatars or Descriptions
  • Not conforming to instruction as directed by a supervisor or supervisory member
  • Violating staff privilege (Passing someone through training prematurely, issuing age-waivers, etc)
  • Similar misconducts on other unit/group websites or TeamSpeak

11.3: PUNITIVE DISCIPLINARY ACTION

Pursuant to the UNSC Uniform Code of Military Justice, Section 877, Articles 15-134, a member may be imposed a punitive disciplinary action for continued violation of minor infractions or committing a major infraction.

Some examples of a punitive action include:

  • Reduction in rank
  • Removal from Staff Position (& Loss of Privilege)
  • Denial of promotion for 6 months
  • Suspension from participation in unit events
  • Suspension from use of TeamSpeak

Some examples of major infractions that can lead to a punitive disciplinary action include:

  • Slander against another member or guest
  • Instigating discontent or disruption
  • Bullying (Racisim, Homophobia, etc)
  • Deliberate disruption of training, operation, or other event
  • Excessive misuse of privilege (Website / TeamSpeak / GameSever)
  • Lying about prior military service
  • Falsifying Application

11.4: EXPULSION

Pursuant to the UNSC Uniform Code of Military Justice, Section 934, Article 134, a member is subject to complete expulsion from the unit (also known as a "Dishonorable Discharge") if they have been found committing multiple major infractions or committing actions worthy of immediate removal from the unit.

Some actions that can warrant immediate removal from the unit include:

  • Sabotaging this, or another Unit/Group (Hacking, DDoS, Poaching, Trolling, etc)
  • "Stealing" official unit documents and information without approval
  • "DOXING" (Revealing private information about fellow users such as Actual Name, Address, Telephone #, etc)
  • Hijacking member accounts (mostly applies to those with administrative privileges)

BACK TO TOP

ARTICLE 12: ARMS & EQUIPMENT

12.1: SUMMARY

It is important among many forms of organizations to utilize a standard uniform and equipment load in order to maintain uniformity and offer quick preparation and support.

12.2: STANDARD ODST KIT

  • Primary: MA5B ICWS Assault Rifle
  • Sidearm: M6C Handgun (No Attachments)
  • Helmet: CH23 [ODST]
    • Uniform: ODST BDU (Full)
    • x2 12Rnd 12.7x40mm Magazines
    • 1 Earplugs
    • 1 Map-tools
    • 3 Cable Ties
    • 1 Fulton MX-991
    • 1 IR Strobe
    • 2 Chemlights (Hi-Red)
    • Chest: M53 Body Armor [ODST]
    • 4 M9 HE-DP Grenade
    • 4 M2 Smoke Grenade [White]
    • 1 M2 Smoke Grenade [Green]
    • 1 M2 Smoke Grenade [Red]
    • 4 60Rnd 7.62x51mm Magazines (5 including 1 in the rifle)
    • Backpack: ICLS Rucksack [Black]
    • 10 Bandages (Basic)
    • 10 Bandages (Elastic)
    • 10 Bandages (Packing)
    • 2 QuikClot
    • 2 Tourniquet (CAT)
    • 2 Morphine Auto-injector
    • 1 Epinephrine Auto-injector

12.3: STANDARD AVIATION KIT

    83rd NSOS Flightsuit
  • 1x ACE MapTools
  • 1x ACE Flashlight MX-991
  • 1x 83rd NSOS Cap
    83rd NSOS Vest
  • 3 OPTRE 6Rnd 8Gauge Slugs
  • 3 OPTRE 12Rnd 127x40 Mag
  • OPTRE M2 Smoke Blue
  • 2 OPTRE M2 Smoke White
  • 2 ACE IR Strobe
  • 2 ACE Chemlight IR
  • 6 ACE Field Dressing
  • 6 ACE Elastic Bandage
  • 2 ACE Quikclot
  • 2 ACE Epinephrine
  • 1 ACE Personal Aid Kit
  • 2 ACE Morphine
  • 6 ACE Packing Bandage
  • 2 ACE Saline IV 250
    OPTRE ILCS Rucksack Black Pouches
  • 1 ToolKit
  • 1 ACE M57 Clacker
  • 1 Satchel lCharge
    Weapons
  • M45
  • IR Pointer
  • M7 Sight
  • M6C
  • M6C Compensator
  • M6C Laser
    Items
  • 83rd NSOS Flight Helmet
  • G Shades Green
  • Rangefinder
  • Map
  • Compass
  • Watch
  • ANPRC 152
  • Android

For direct import into the arsenal, click HERE

BACK TO TOP


ARTICLE 13: PROMOTIONS

13.1: SUMMARY

For MilSim units, a ranking system is part of the storytelling & gameplay. It is also recognized that in recognizing the achievements of the user, an award system and proper promotion system are important to morale.

13.2: TIME IN GRADE

Time In Grade is the sum of days that a person has been in his current rank (also known as grade). This should not be confused with a person's TIME IN SERVICE (TIS), which is the sum of all days a person has been part of a unit or community.

Time In Grade may be reduced per a non-punitive disciplinary action as described in the disciplinary section.

13.3: PROMOTION POINTS

Promotion Points are a unit of measure that runs in parallel to TIME IN GRADE to help determine if a user has met the necessary requirements for promotion. Promotion Points are earned from attendance, and gifted via the chain of command. They may also be revoked as part of a non-punitive disciplinary action as described in the disciplinary section.

Promotion Point earning breaks down as follows:

  • Active Duty: 2pts / Mo
  • Training / Operation Attendance: 1pt / Event
  • Leadership Points: Up To 18pts / Month*

*Leadership Points are granted to the steps in the chain of command (Squad Leader, Platoon Leader, Company Commander) and may be optionally gifted to subordinates. Leadership Point totals are as follows:

  • Squad Leader: 4 pts / Month
  • Platoon Leader: 6 pts / Month
  • Company Commander: 8pts / Month
Leadership points do not roll over each month, and the totals may be issued to an individual person or divided among several

13.4: MERITORIOUS PROMOTIONS

Individual users may be awarded promotions in advance of meeting necessary training, promotion points, or TIG requirements based on performance as long as they are able to meet those requirements within the next evaluation cycle.

13.5: CEREMONY

To better immerse players into the world of MilSim, promotion ceremonies are held in game on the first Saturday of each month prior to the official event that day. This allows a person's achievements to be recognized in person in front of their peers. This also adds to the cohesion and relationship of the unit as a whole.

13.6: RANKS & INSIGNIA

Ranks & Insignia along with a list of requirements for each may be found on the RANKS PAGE.

BACK TO TOP